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Ali Lin, New YorkFRAME 01 / 36
05 / About

Ali Lin
design engineer

I'm a Design Engineer building interactive tools with Generative AI and visual computing, which gives creators more control over the creative process.

Based
New York
Status
Open to full-time
Contact
Email ↗

Seven objects

01I photograph on 35mm, 120 and instant film.
02I built Latent to teach a browser how film behaves.
03I archived my father’s acupuncture practice: 136 points, 4,138 cases.
04I measure what AI fakes, then build what it can’t.
05I run Ali Lin Lab, an independent studio in New York.
06I studied Interactive Media Arts at NYU Tisch.
07alilin406@outlook.com

Practice

WebGL2 · GLSL · Three.jsA
Real-time graphics, calibrated to physical references.
Next.js · React Native · i18nB
Interface engineering: design systems written as code.
Benchmarks · spectral analysisC
Instrumentation: measuring what models and APIs actually do.

Experience

AI Image Research Intern2026
Vision OnJuly 2026 – Present · New York, NY

Built production benchmarks to evaluate 20+ AI image models for commercial retouching, testing model strengths and failure modes across 10 production scenarios with senior retouchers.

Founder · Design Engineer2026
Ali Lin Lab LLCJune 2026 – Present · New York, NY

Built ACUBOT with Expo and React Native, creating a bilingual learning system covering 136 acupuncture points and 4,000+ clinical cases; designed the search, content architecture, and interaction system. Currently in closed beta.

AI Creative Engineer Intern2024–25
HFundsDec 2024 – Apr 2025 · Remote

Built an end-to-end AI content pipeline with OpenAI and Hugging Face APIs, cutting per-asset turnaround by roughly 30 percent across the creative team.

Research & IP

Vestige2026
A filed provisional covering the role-differentiated proof architecture. Read case ↗

Education

Interactive Media Arts · STEM2026
New York University, Tisch School of the Arts

Interactive Media Arts · May 2026 · GPA 3.85

Tools

DailyA
TypeScript, React, Next.js, WebGL2, GLSL, Three.js.
AlsoB
React Native, Figma, Python, Photoshop, Lightroom, Capture One.
AnalogC
35mm, 120 and instant film.

Elsewhere

Resume / web edition +

Professional experience

Vision On

AI Image Research Intern · July 2026 – Present

  • Built production benchmarks to evaluate 20+ AI image models for commercial retouching, testing model strengths and failure modes across 10 production scenarios with senior retouchers.
  • Built a model-selection taxonomy mapping production tasks to model capabilities and failure modes; adopted into the studio’s AI retouching pipeline.
  • Shipped 100+ client-facing AI assets and 10+ advertising videos, turning model experiments into repeatable production workflows.

Ali Lin Lab LLC

Founder · Design Engineer · June 2026 – Present

  • Built ACUBOT with Expo and React Native, creating a bilingual learning system covering 136 acupuncture points and 4,000+ clinical cases; designed the search, content architecture, and interaction system. Currently in closed beta.
  • Rebuilt a Texas acupuncture clinic’s website from WordPress to a static Vercel deployment, redesigning the information architecture around five patient-centered service pathways.

HFunds

AI Creative Engineer Intern · Dec 2024 – Apr 2025

  • Built an end-to-end AI content pipeline with OpenAI and Hugging Face APIs, cutting per-asset turnaround by roughly 30 percent across the creative team.
  • Bridged ML capabilities and product design, translating model behavior into production-ready creative workflows under tight launch timelines.

Selected projects

Latentfilm ↗

WebGL · GLSL · TypeScript · React

  • Built a real-time film physics engine in WebGL and GLSL, modeling halation, grain structure, and film response for AI-generated video entirely in the browser GPU.
  • Calibrated film profiles against original CineStill 800T and Portra 400 scans, using measured film behavior rather than published LUTs.

Teardown ↗

TypeScript · React · fal.ai API

  • Built an interactive tool to instrument diffusion inference end-to-end, exposing latency, convergence, sampling behavior, and queue dynamics hidden behind hosted APIs.
  • Measured 47 inference calls and isolated the dominant source of latency variance: queue time (277 ms std) versus inference (9.9 ms std), with raw measurements shipped alongside the report.

Skeletal Silk ↗

Claude Vision · GLSL · TypeScript

  • Built a vision-to-shader pipeline that extracts material parameters from fabric images with Claude Vision and drives a real-time GLSL material simulation.
  • Added validation, rate limiting, error handling, and shader export to make the prototype production-ready.

Skills

AI
Claude Code, Cursor, Anthropic API, OpenAI, Hugging Face, fal.ai, Replicate, diffusion evaluation, VLM pipelines
Languages
TypeScript, JavaScript, Python, GLSL, Solidity
Graphics
WebGL2, GLSL, Three.js, React Three Fiber, shader authoring, color science, WebCodecs
Frontend
React, Next.js, semantic HTML, modern CSS, Tailwind, Expo, React Native
Tools
Git, Weavy, Figma, Photoshop, Lightroom, Capture One
Photography
Medium-format film & digital. Four years of editorial work across three NYU publications; 100+ commissioned shoots.